Promience Poker

Sizzle Reel

Development Tools

Promience Poker

I was a Technical Art generalist working on live ops from December 2021 - January 2023. On this team I helped finish off the single player story with the Mayor's Suite level working on shaders, vfx, optimization, engine support for the art team, helping uphold art pipeline best practices, and building a number of different tools using unreal editor utility blueprints paired with Python to assist the art and marketing teams.